png image in the data/art folder.Ĭan be "YES" or "NO". ![]() will make window big enough to display whole 2x2 embark site with 8x8 tileset or one embark tile with 16x16 tileset. If this value is 256 or above, it specifies the height of the window used directly. As such, the height of the window used will be the product of this value and the height of the font use. If this is below 256, this specifies the height of the grid used by Dwarf Fortress with a minimum of 25. If this value is 256 or above, it specifies the width of the window used directly. As such, the width of the window used will be the product of this value and the width of the font used. If this is below 256, this specifies the width of the grid used by Dwarf Fortress with a minimum of 80. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. ![]() The argument can be any value from 0 to 255, with 255 representing 100% volume.Ĭhange the argument from "YES" to "NO" to turn off the intro movie.Ĭhanges the window mode that Dwarf Fortress runs in. If this is "NO", it will not be possible to change the volume from the in game options menu.Ĭhanges the default volume of sound in Dwarf Fortress. ![]() Settings - init.txt Sound Ĭhange the argument from "YES" to "NO" to completely remove sound and music from the game. Arguments to the various tokens are separated from a token identifier by a colon, ':'. Each token is defined by the text between an opening square bracket, ''. You can edit the configuration files with almost all text editing software, such as Vim or Emacs.Īll data in these files is contained in what are called tokens. If you installed Dwarf Fortress on Void Linux using xbps-install, then running dwarffortress will dump the configuration files you should edit into your home directory under. dwarffortress - editing the files under /opt/dwarffortress/data/init will not change how the game behaves. If you installed Dwarf Fortress on Arch Linux using pacman, then running dwarffortress will dump the configuration files you should edit into your home directory under. In most cases, the configuration files for Dwarf Fortress are in the data/init folder of the directory you installed it to. Go on, I'll wait.Locating your configuration files ![]() Plus, I dare you to try to make a 16x16 pixel tile that depicts a relief of an image of cheese, or a relief of a dwarf cowering in fear and an elephant laughing. Adventure mode just wouldn't feel right with graphics (unless you believe in playing the new graphical versions of nethack, in which case you are a heathen). The Toady One didn't want to confuse existing players by introducing a new impenetrable interface, when the switchover to graphical tiles happened.Given the above answers, Why does it STILL look like ASCII? Using graphics that look like ASCII allows players to switch the tileset to something they like better.Possibly he also wanted a wider selection of accented letters, which the traditional console code page (Unicode page 437, if you're curious) doesn't have very many of.The Toady One wanted visually-impaired players to be able to change the size of the tiles, which using real ASCII wouldn't allow.Using actual characters puts you at the mercy of the console driver for how it decides to draw them.The game is an homage to roguelikes (nethack, moria, rogue), which really were ASCII.
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